"Limit of Data Sizes" Ubisoft.. Care to explain?

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"Limit of Data Sizes" Ubisoft.. Care to explain?

Post by JensenBreck » Sat Nov 11, 2017 7:02


"We are quickly approaching the limit of our data sizes, and this will require a rework of how our maps are stored. As a result, we are currently planning on removing maps from the game entirely down the road"

I am sure there are others wanting to know exactly what you mean by this. I understand that the Ubi teams are reworking how data on the game is stored. But is this a problem where we will only have so many maps at a time? So every time we get a new map, we will start losing old maps? It does not seem like other massive multiplayer games run into this problem. Why is it a problem for Siege, or is it only a temporary problem?


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